Interestingly, this first failed game was called “Clockwork Fantasia” which draws a distinct thematic continuity with what eventually became “Clockwork Empires”. It crashed and burned under the weight of our own incompetence, which is probably an experience everyone deserves to go through. And you know what? I never did end up getting paid for that first game. I wasn’t really into the idea, but getting paid sounded good. I was even the second or third artist brought on the other two disappeared at various points for various silly reasons.īack then in 2008 there was no money, no one had any idea what they were doing, much less what we were doing together, and when I was brought in they were trying to make some kind of Final Fantasy Tactics game. ![]() I knew a guy who knew a girl who knew a guy looking for an artist and that’s how I ended up working with the group that eventually became Gaslamp Games. We started off as a bunch of guys working in a basement. First off for people who may not know about Gaslamp Games, could you tell us briefly about how Gaslamp was started and what types of games you guys like to make? The following interview was done with David Baumgart of Gaslamp Games.ġ. While it’s still a ways out, I had a chance to talk to Gaslamp Games about the development of it and the studio. ![]() Since then the developers have moved onto Steam’s early access as they continue to work on the game. They’ve recently had their own version of early access dubbed Earliest Access for fans to get the first version of it. Clockwork Empires: The Lovecraft steampunk city builder from Gaslamp Games has been on my radar since the first announcement.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |